Terminal X

Wind 220°@3, Pad Foxtrot, cleared to land

· Active development

What's all this about?

I have been working on this game for about seven months now. It's all about managing resources and ship requests, upgrading the ports infrastructure and communicating with your ground crew. I'm hoping to release a teaser in Q1 of 2026 and a first demo a little later (Probably Q2).

Devlog!

May be incomplete, started a while after development start...
  • ✅ Ship spawning
  • ✅ Ship operations
  • ✅ UI
  • ✅ Shop
  • ✅ Settings
  • ✅ Saving
  • ✅ Idle progress
  • ✅ Realtime
  • ✅ Real weather cycle
  • ✅ Level upgrades
  • ✅ Pad pausing
  • ✅ World expansion
  • ✅ Shop
    • ✅ Fuel truck
    • ✅ Fuel barrels
    • ⬛ Conveyor belts
  • ⬛ Storage selling using Landspeeders
    • ⬛ Upgrade: Ships
  • ⬛ Ship animations
  • ⬛ Operation animations
  • ⬛ Pad animations
  • ⬛ Background animation
  • ⬛ Details (and animation)
  • ⬛ Pad upgrades
  • ⬛ Groundslots and upgrade system
  • ⬛ More settings & Accessibility
  • ⬛ Full autoplay
  • ⬛ More setting
  • ⬛ Sound design
    • ⬛ Music
    • ✅ Background noise
    • ✅ Ship noise
    • ⬛ Pad operation noise
    • ⬛ SFX: Upgrading
    • ⬛ SFX: UI
    • ⬛ -------- ------

July 2025

Project start! I set up a new folder on my computer, and set myself some goals. I'm on a two-week trip so I'll actually have time to code for once 🤣

The Moodboard has been created:

I've also created the first request/pad system as well as ship movements

Here you go, some early insights into the very start of the project:

September 2025

After a short break, I've once again continued the development of Terminal X

I added a system to fetch real-time weather data from the OpenMeteo API.

I have overhauled the ship movement and textures, as well as some UI elements.

I implemented a simple locale function to support multiple languages later on.

A new settings system was created, allowing me to swiftly add, remove or modify new settings.

December 2025

It's coming aling quite nicely! I've been busy cooking up some weather effects as well as the first sound effects.

I've decided to limit myself to the Endesga32-Pallete, because it looks great.

I've also redone the ship textures once again.

But what should I do with the resources stuck in the warehouse? Oh I know, you just don't :)

I also fixed some time related things and added UTC mode.

January 2026

I've fixed some bugs, but I've mainly been working on getting this website up and running.

I'm also working on some visual stuff and a main menu so I can release a first demo! Subscribe to me on YouTube to get a notification once it's out!

I have now added clouds, more sky colors and better fog effects.

I've also added a shop where you can buy diverse items, for example a fuel truck to refuel your vehicles. Because you unlock the fuel truck only at level 4, I added some simple fuel barrels to the shop, that can supply fuel for about two ships. Then they run out and you have to buy new ones.


Development is going on! Stay tuned!